Shooters Indoor Sportsplex
6140 Brad McNeer Parkway
Midlothian, VA
23112
Bylaws for the Adult Division
Revised date: April 12, 2010
I. Scope of Bylaws
I.
A. The bylaws of the Shooters
adult hockey league apply to the "Level 5", "Level 4",
"Level 3" and "Level 2" divisions, but do not apply to
the “Level 1” division.
I.
B. The league shall follow the
Official Rules of USA Roller Sports (USARS)/AAU, except where
specific rules have been passed by the Management Team to supersede or augment
them.
II. Management Team
II. A.
The Management Team consists of the rink
owners and 1 commissioner.
II.
B. Duties of the Management
Team include making and passing rule and bylaw changes, approving rosters for
all teams, disciplinary procedures, and player suspensions. The Management
Team is the Competition Committee and the Disciplinary Committee.
evening
on which the game is played.
1. Informal
notification - the referee must write a note on the back of the score sheet and
turn it in to the rink owners and also notify the Management Team the
night of the game. The note must include the player name, team name
and the penalty assessed. The Management Team will contact the team
captain to ensure their player understands the terms of his/her possible
suspension and possible hearing.
2. Formal
Notification - Rink owners request that referees remain after the game to fill
out the game report. The referee must send an email to the Management
Team containing the Referee’s Game Report with a more detailed description
of the incident within 24 hours of the incident. Referees may make suggestions as to
appropriate actions that should be considered by the Management Team. All game reports should be as detailed as
possible.
IV. Eligibility
IV. A. Financial
Eligibility
1. Player
Payment - In order for a player to participate in a game, he/she must be
financially cleared by the rink owners to play.
2. Team
Payment - The minimum team roster is 8 skaters and one goalie. If a team has less than 8 total players, the
team is responsible for paying the league fee for the remaining slots. Team owners and captains are encouraged to
roster 9 or even 10 players.
IV. B. Age Restrictions
1. For
the Level 4, Level 3 and Level 2 divisions a player must be 18
years old on or before the day of the first scheduled game of the regular
season to be eligible to play that season, with the following exceptions:
a.
Goalies.
b.
A father-son combination may play on the same
team.
c. Unless approved by management on a case by case basis.
d. Unless the player is a 16U Youth League player given special permission to play in Level 4.
2. For
the Level 5 division, a player must be 15 years old on the first scheduled game
of the regular season to be eligible to play that season. Players under
18 must submit a waiver signed by their parent or legal guardian to play in the
Level 5 division.
IV. C. Rosters
1. Each
team must turn in a roster to the rink owners and Management Team before
the start of the season. The rosters must be approved before the start of
the season by the Management Team.
2. Final
rosters must be turned in one week after the league plays its first game of the
season. An example of this is, if any division starts on 5-1-10 , then
all teams’ final rosters must be turned in to the Management Team on 5-7-10.
3. If any
changes are made to a team’s roster by the final roster due date, then players
must be approved by the Management Team before they can play. The Management
Team may put a 3 game evaluation on any known or unknown player and then
determine at the conclusion of those 3 games if they will be allowed to
continue to be on the team’s roster.
4. If a
team allows a player who is not listed and approved to be on their roster for a
particular game, that team may be forced to forfeit that game.
5. No more than 4
minor or pro Robins players or any combination of both are allowed on any given
house Level 5 team (this includes goalies). This will apply to
players listed on the most recent Robins roster.
IV. D. Multi-Division Play
1. A
player may participate in multiple levels as long as the player is approved by
the Management Team to be on the team’s roster, either through unanimous vote
or by two votes out of three cast by the Management Team. If a player is
determined to be too strong for a division then the Management Team may not
allow that player to play in a lower division.
No Level 5 player may play on a Level 2 team, with the exception of a subbing
goalie in a non-playoff, non-championship series game.
IV.
E. Team Requirements
1. Team
Owner - Each team has an “owner” who shall be registered with the league.
The owner must have a valid email address through which all official
correspondence, including disciplinary actions, will be made. Transfer of
team ownership must be submitted to the Management Team in writing. A Level 5 player may “own” a Level 2 team,
but in accordance with Section IV. D. above, that Level 5 player may not play
on the Level 2 team he/she owns.
2. Player
Uniforms - All players on a team, including the goalie, must wear substantially
the same color. A grace period of not more than three calendar weeks will
be allowed for a brand new team to the league at the start of the season to
acquire uniforms.
3. Uniform
Colors - Each team is assigned a non-white color which is to be worn for all
games. The home team, at their option, may wear a predominantly white
alternate jersey, which is substantially the same for all skaters. The
home team in any game may protest to the referee if they believe the visiting
team’s jerseys are too close in color to their own (navy blue compared to
black, for example), and the referee may require the visiting team to take
action to differentiate their uniforms from those of the home team by wearing
different jerseys or some easily identifiable device such as a vest.
4. Uniform
Numbers - Every player, with the exception of the goalie, must have a number on
his uniform. The number must be a minimum of 8 inches high and be the
same number on the official team roster.
V. Game Play
V. A.
Division Schedules
1. There
will be no inter-division games. Level 5 teams will only play
other Level 5 teams, Level 4 teams will only play
other Level 4 teams, Level 3 teams will only play other Level 3 teams,
and Level 2 teams will only play other Level 2
teams. This is what allows players to play on different teams
in different divisions. There will be
separate playoffs for all divisions.
V. B. Game Composition
1. Each game will include the following:
a.
A 5 minute warm-up period will precede each game. The 5 minute warm-up does
not commence until the teams in the preceding game have left the rink floor.
b.
Three 15 minute periods; the clock will continue to run at all times during
periods except for when referees stop the
clock at their discretion or during the
last 2 minutes of the 3rd period if the
difference in goals between the two teams
is 2 or less. If one or both teams
have rostered 9 or more players, and all of
those
players are on the bench at the start of the game, then that game will
consist of three 17 minute periods. If the 9th or 9th and
10th rostered players
arrive to the game after the game has
begun, the game will consist of the three 15
minute periods
c. A 2 minute intermission between
periods.
d. Two timeouts per game, one timeout per period.
V. C.
Equipment
1. All
players must wear a helmet with a chin strap (fastened), shin guards, gloves
and elbow pads. The referees will determine if a player is in compliance. Helmets must be hockey helmets (no lacrosse
or other style helmets are permitted).
V. D.
Minimum Number of Players
1. A team
must have a minimum of 4 players to start a game, one of which may be a
goalie. If at any time during the game, a team cannot have at least 3
players on the floor, including the goalie, the team must forfeit the game. A team with only 3 skaters which is charged
with a penalty while one of its players is already in the penalty box, forfeits
the game at that point.
V. E.
Players and Coaches on the Bench
1. Coaches
- Only rostered players, 1 authorized head coach, and 1 authorized assistant
coach (provided coaches are listed on the roster) are permitted on the
players’ bench. A head coach may authorize a temporary coach to be on the
bench in his absence.
2. Injured
players - Eligible players who are on the team roster but are unable to
participate in a game may be on the players’ bench.
3. Suspended
players - Suspended players may not dress for the game, be on the teams’ bench,
or stand in the team’s bench area during a game for which they have been
suspended. Players who are serving a
suspension from an offense committed on a previous day may attend a game but
are restricted to the spectator’s areas. Suspended players who create a
commotion may be asked to leave the premises by the referees, rink owners, or
the Management Team.
V. F.
Offsides
1. Offsides shall be played in Level 4, Level 3 and Level
2 adult divisions. The Level 5 division will not play by the offsides rule.
a. If the puck is carried across the center red
line, it is an onside play. A player may be in the offensive zone before the
puck is, as long as the puck itself is
carried across by a different player.
b. If the puck is passed across the center red
line and the receiving player crosses
the red line after the puck, then that
player is not offside.
c. If a player is in his offensive zone when the
puck is passed across the red line, he
may not be the 1st player to touch the
puck. A different player who is not
offsides may play the puck. An
offside player may skate out of the offensive zone
and
then re-enter it, in which the case he no longer offsides. If a defending
player
touches the puck, then all offensive
players are considered to be onsides.
d. Face-offs after an offsides call shall take
place at the “top dots” of the team on
whom the offsides was called.
V.
G. Overtime
1. Regular
season - all divisions will have a shootout to decide regular season games if
tied after regulation. It will be a 3 round shootout. The home
team will get to shoot last. Each team will take turns, one on one
with the goalie. The visiting team will shoot first. If still
tied after 3 rounds, then it will go to sudden death, the home team will
get the last shot. The teams must go through their roster before a player
can shoot a second time. The winner of the shootout will get two
points in the standings and the loser will get one point.
2. Playoff
games - If a playoff game is tied at the end of regulation time, the teams will
play sudden death overtime. The teams will NOT change ends before the
start of the 1st overtime period.
Fifteen minute overtime periods will be played until someone
scores. Teams will change ends after the end of each overtime
period. There will be a two minute intermission between each period.
V. H. Playoff
Schedule
1. Playoff
assignments will be made based on the final standings of the regular
season. Teams will be re-seeded at the end of each series. The
regular season champions will be the top seed through the playoffs unless they are
eliminated. The tie-breaking criteria is as follows.
a. Head to head, considering the games between
the two tied teams only
b. Fewest goals against, considering the games
between the two tied teams only
c. Most goals for, considering the
games between the two tied teams only
d. Coin Toss
VI. Discipline
In addition to penalties defined by USA Roller Sports/ AAU the following “house
rules” will be
enforced. In accordance with section I. B. above, “house
rules” supersede the rules of “Official Playing Rules of USA Roller Sports
(USARS) / AAU”.
1. A game
misconduct could carry a one game suspension. This will be at the Management
Team’s discretion after reading or reviewing the incident. More than a 1
game suspension could be given.
2. Fighting
a.
First time fighting (no sticks) penalties will result in a one game
suspension.
b.
Second time fighting (no sticks) penalties may result in a three game
suspension.
c. Serious intent-to-injure penalties, like
cross checks to the face or head, or any
fight involving the use of a stick
swung at or used to strike another player will
result in a minimum five game
suspension; suspensions for intent-to injure
fights or fights involving the use
of a stick as a weapon will extend into the
playoffs, including the championship
series, and if necessary into the following
season.
d.
Players who get any major calls will be reported to the league by email
and
placed on the Shooters web page of
warnings and suspensions. This is so all
Team Captains will know who should
or shouldn't be playing against them.
3. Abuse of referee is an automatic game
misconduct and the Management Team will review what happened and will determine
if more action is needed. This could lead to a one-game suspension. “Abuse of referee” includes but is not
limited to cursing at the referee, proclaiming that the referee is “the worst
ref ever” after a call has been made (or not made), approaching the referee in
such a manner as to violate his personal space and appear threatening, and any similar
such misconduct. The referee has the
discretion to determine if the player’s misconduct falls under “abuse” or
“unsportsmanlike conduct”, but any Management Team member who was both present
at the game and personally witnessed the misconduct may at his/her discretion
overrule the referee and deem the episode “abuse of referee”, even if the
referee him/herself does not so designate it.
4. Suspensions
will be served in the division that the player was called in. If the
player is
in multiple divisions and the penalty is
severe (serious intent to injure penalties, like
cross checks to the face or head, or any fight
involving the use of a stick swung at or
used to strike another player), the Management
Team may enforce suspensions in all
divisions at their
discretion. If the suspension carries over into future seasons, the
player must still pay for the entire future
season. If the player skips seasons on
their
own and then returns they must still pay for
the entire season and serve the rest of the
suspension before being
eligible to play.
5. Profanity
will not be tolerated. Referees will
issue a 5 minute misconduct penalty for profanity that is clearly audible to
other players, spectators, owners and referees.
6. 3 penalty rule - After
a player receives two penalties in a game, the third penalty called against
that player shall be composed of two parts: player so called must serve the
penalty called, and must also serve an additional two minutes; if the third
penalty is already defined as a four minute penalty, then it shall be assessed
as a “four + two” minute penalty. A
double minor for the same infraction is considered one penalty. For
example, a 4 minute roughing call would be considered one
penalty. A double minor for two separate infractions during
the same stoppage of play, such as a 2 minute hook and a 2 minute rough, shall
be considered two separate penalties. If the same player receives a fourth
penalty in a single game, or more penalties, all such penalties shall be
assessed at their normal length of time plus two additional minutes each. If that player’s opponent scores a goal, the
called penalty shall be zeroed out, BUT THE TWO MINUTE PENALTY WHICH WAS
ASSESSED FOR BEING CALLED FOR A THIRD OR FOURTH (etc.) PENALTY MUST BE SERVED
IN ITS ENTIRETY INCLUDING INTO AN OVERTIME OR SUDDEN DEATH PERIOD. Any player still in the penalty box serving
time for third, fourth, etc., penalties, may come out to participate in a
shootout (and only a shootout) without finishing his assessed time but that
player must sit out the first rotation of players participating in the
shoot-out.
In a
non-shootout overtime period (playoffs and Championship series games), any
player still in the box must serve out the entire 2 minute add-on penalty
minutes, and his team must play shorthanded until his full two minutes have
been served. Timekeepers are charged
with making sure the full two minutes is served, and that the add-on penalty
minutes are not “lost” during the 2 minute intermission before the overtime
period begins.
The
add-on penalty itself does not count as a called penalty itself when
determining the number of penalties that have been called against a
player. For example, if a player gets
called for a hook, and then later on gets called for roughing, and then later
on for tripping, the tripping penalty will be considered the third penalty and
the add-on two minutes will be assessed; but that add-on is not considered the
fourth penalty. If the same player then
gets called for a trip later in the same game, THAT would be the fourth
penalty, and the add-on two minutes would still be assessed.
The
intent of this rule is to ensure that a player must serve the entire two
minutes that are added-on for a third, fourth, etc., penalty; the only
circumstances under which the add-on penalty minutes are not served in their
entirety is during a non-playoff, non-Championship series game which ends with
a player still in the box. As noted
above, that player can come out of the penalty box and participate in the
shoot-out which determines the score of a regular session game, but that player
must sit out the first rotation of players participating in the shoot-out.
The
former rule mandating that any player who receives three penalties be removed
from the game is revoked.
No game report is required for the 3 penalty
rule. However, the Management Team has the authority to review repeat
offenders and assess further disciplinary action if they deem fit.
VI. A. Presence
of Ejected Players
1. Upon
ejection from a game, a player must immediately get dressed and leave the
building and grounds for the rest of the day on which the offense
occurred. An ejected player may not be anywhere in the building except at
his dressing area or walking toward an exit. Failure to adhere may result
in an additional suspension. If a player is ejected from a game he is not
eligible to play or referee a game later the same day; this includes games in
different levels in which that player might otherwise be eligible to play.
VI. B. Disciplinary
Meeting
1. The Management
Team may elect to have a hearing for major or severe penalties at their
discretion. These include, but are not limited to, majors, misconducts,
gross, match penalties, and intent to injure infractions. If a member of
the Management Team witnessed the situation and is not on either team that was
playing, a hearing may not be needed. The other 2 members of the Management
Team can review a report from the witness and the 3 members can determine what
must be done.
1. The Level
2, Level 3, Level 4, and Level 5 divisions will recognize a “Playoff, or Season
Champion”
a. The Playoff or Season Champions are the
winners of the playoffs for that season.
b. They will be awarded the trophy and can keep
it until the start of the next
season, and then they must return it to
the rink owners. The rink owners will
have a plate engraved with the season and
team name and attach it to the
trophy.
VIII. Team
Affiliations
1.
Level 5, Level 4, Level
3 and Level 2 teams will have a team affiliated to them. A Level 5 team
can pull up skaters from their Level 4 affiliate team (from their assigned
affiliate team in Level 4). Level 4 teams team can pull
up skaters from their Level 3 affiliate team (from their assigned affiliate
team in Level 3). Level 3 teams can pull up skaters from
their Level 2 affiliate team (from their assigned affiliate
team). The rules are as follows. To be able to pull up skaters from your
lower level affiliate you must have less than seven skaters and a goalie,
and you may only pull up enough skaters to give you a maximum of 8 skaters
for that game. In the event that players
from an affiliated team cannot be found to play, players from another team may
be used, but they must come from a team that is on a lower level than the team
seeking players, and whichever member of the Management Team is on-site that
day must approve the players from the non-affiliated team. All of this is to help eliminate forfeits. Note, however, that the intent of this rule is
to pull up players from an affiliated team only. If a team is in need of a goalie, any
paid goalie in the league can fill in, during the regular season only; not during playoffs. You may only use the same
affiliate player 2 times in a season. Only skaters on your roster may be
used during the playoffs, and if your goalie cannot make a playoff game, ONLY
your affiliate goalie may be used. You can not pull down a goalie from your higher
level affiliate; you may only pull up a goalie from a lower division affiliated team for the
playoffs. Level 2 teams may pull up players from the Level 1
division provided they do not play on a Level 3, Level 4 or Level 5 team,but only during the regular season, not for the playoffs.
No set affiliations will be made between Level 2 and Level 1
divisions. Any Level 1 player may be pulled up provided they do not
play on a Level 3, Level 4 or Level 5 team. Players may NOT be pulled down from
a higher division (except for a goalie) to a lower division. Players on a lower
division team are not eligible to be pulled up if they are on another team’s
roster in the division they are being pulled up to. Captains must notify the Management
Team and the other team’s captain of pulled up players. No team may pick
up an affiliated player from a lower division if that player also plays in a
league higher than the team for which he would be subbing. Example:
A player that plays in Level 4 and Level 2 cannot sub in Level 3.
2.
Once again, if a good
faith effort has been made to pull up a player from a one-level-lower
affiliate, and has met with no success, then the team seeking subs may pull
them from any team on the next level down, or the next level(s) down from that. Example: a Level 4 team needs a player, and
seeks one from its Level 3 and Level 2 affiliated team, but meets with no success. That Level 4 team is then free to ask ANY
Level 3 or Level 2 (or Level 1) player to play in that game. The Management Team member who is working that day/night must approve any such non-affiliated player asked to play.
3. A
player that is being pulled up must be paid in full for his current team. The
team that is pulling up must be paid in full before they can call up from their
affiliate team.
4. A player
may not be pulled up in consecutive games, if a team needs a
player in their next game a different player must be played first.
5. Again,
the same player may not be pulled up more than 2 times in a season.